Cod waw xbox 360 download torrent






















The first killstreak calls forth a recon plane to reveal enemy locations; the second level is the classic airstrike; finally, the third killstreak unleashes a group of fiery dogs on the enemy team.

The best new addition to the Call of Duty formula comes in the Nazi Zombies mode. This mode allows up to four players to defend a house against an endless horde of undead nazis.

Players will have to gather resources and kill zombies to unlock better weapons and expand the house, as they try to survive as long as they can.

Additionally, the new Nazi Zombies mode and solid multiplayer experience compliment the stellar campaign. There are a lot of people out there who dismissed Call of ' Duty: World at War almost from the moment it was announced. First of all, there was the return unwelcome for some to World War II, a scenario that raised eyebrows and elicited sighs of disappointment from people fed up of fighting Nazis in the fields of central Europe.

This turned out to not be so much of an issue, with the setting being a return to the Eastern Front, specifically the Soviet fightback from Stalingrad, that most incredible of military encounters.

World at War also marks the introduction of a new theatre into the Call of Duty recipe book, the exotic dish that is the fight for the Pacific. Most of the discussion has been on how different this new scenario would be - essentially, would it be as refreshing as the modem setting that proved so popular in Call of Duty 4?

The answer to that is a positive no, unfortunately. While Treyarch tries very hard to make the Pacific missions as distinct and individual as possible, they don't succeed.

Although Japanese adversaries change the combat dynamic slightly - popping out of camouflaged foxholes, sniping from trees, charging with bayonets - in the end you're doing the same thing you've done to the Nazis hundreds of times.

Having said that it's surprising to note that it's the Soviet campaign which provides the game's outstanding moments, but we'll come back to this Treyarch, after Call of Duty 3 , has a notoriously bad image in the gaming community - you'd be hard pressed to find somebody who has been resolutely positiye about WAWs prospects since the game was announced.

Certainly, WAWhas a lot to do to convince the doubters, who could easily opt for one of the many other big-name titles coming out in the run up to Christmas a lot of which will already have drained the bank balances of potential customers. You start off captured by the Japanese, watching an American GI being tortured and brutalised by a sadistic guard right in front of you. Refusing to answer his questions, the private has his throat savagely slit by your captors.

You realise you are next but luckily, rescuers primarily in the form of Kiefer Sutherland's Sgt Roebuck storm in and prevent your death in the nick of time. From here, you assist in escaping the island prison and returning to the pillowy bosom of US territory, before being shipped out to help the war effort. Like the death of your character in COM, this particular sequence isn't what you'd expect from a big-budget consumer-friendly title.

In fact the level of brutality on show - Japanese soldiers getting their limbs blown off, Nazis viciously executing the dying and wounded in Stalingrad - makes the whole experience grittier than ever, certainly more so than any previous Call of Duty game.

All this happens in the same graphics engine as COM. There are some lovely little touches here and there, like the barrel of your gun being spotted with rain in certain levels.

Despite occasions when your surroundings look like they've been shrink-wrapped, the only stage that really lets the side down visually is one where you take control of a Soviet tank rolling about the Seelow Heights outside Berlin. In fact, this level is probably the least interesting part of the game, feeling tacked on and out of keeping with the rest of the Soviet campaign. You can see why they've added it - to break up the on-foot action and prevent it getting samey - but you can't help feeling this was a decision made late in the development process.

This isn't the case with the other 'interlude' section, a turret mission above the Pacific Ocean. I can hear the collective groans - on-rails turret missions aren't exactly flavour of the month in the gaming world. Amazingly, WAIVs gaming pariah is actually damn good fun. What Treyarch have done well is add a great sense of movement and activity to the otherwise stationary action. You are constantly being ordered into different areas of the bomber, moving quickly through the inside of the giant plane in order to take up positions on each of the turrets.

At one point you even land on the water and are given the task of preventing kamikaze bombers destroying your fleet while floating survivors plead to be hauled aboard. This is where one of the game's moral moments rears its head. You can rescue said survivors if you like, but you risk giving the Japanese planes an opportunity to break through.

Such morality plays a much heavier part in the Soviet campaign, as Treyarch make sure to highlight the intense savagery of the struggle between the Soviets and Nazis. Some of the set-pieces are on a par with the original COD'S Stalingrad level, especially when you're working your way through to the Reichstag in Berlin.

The game's engine does a good job of handling the more epic battles, with smoke, explosions and corpses flying about all over the shop. AA flak zips across the sky, greriades and Molotov cocktails explode all around, while wave after wave of men drop like flies.

There are few game series that put you right into the heart of the battle like this and World at War lives up to expectations perfectly. It even has a D-Day style beach assault although there aren't any cliffs to climb up this time round. What WAWdoes very well, specifically in the Soviet campaign, is give you a great sense of the struggle for humanity that is taking place. As you progress, driving the Nazis back behind the borders of Germany, your constant companion, Reznov played by Gary Oldman , is driven by the desire to crush the 'rats' who butchered his comrades in Stalingrad.

At least one other soldier fighting at your side questions the need to kill surrendering troops where they stand, to show some mercy where their enemies had previously shown none - pleas that are subsequently ignored.

Some moments are genuinely thought provoking, with Soviet troops dealing with a captured German soldier in a ruthless and brutal fashion - one that is celebrated by Reznov, yet may well disgust you, the player.

Treyarch have done superbly in refusing to shy away from the madness of the Eastern Front the horrors of which we in the West can only begin to imagine. Perhaps the best moment in the game, therefore, comes not from the storming of the Reichstag but when you find three Nazi soldiers at the entrance to a subway.

They are of no threat desperately pleading for mercy. However, surrounding them is a group of Soviet soldiers clutching lit Molotov cocktails, and Reznov places their fate in your hands. I won't splay the scene wide open for you, but it's enough to say that the outcome is grim either way.

Even boastful tour of Kevin Spacey an Atlas facility is a nice golf cart ride on rails that would not feel out of place as an attraction at Epcot Center, though with much killing machines in the background. Aside from the two imaginative chapter that begins the tutorial positive campaign, a mission that leaves a lasting impression is a tense stealth op that features prominently a grapple.

This tool is especially unique in the country, and when you discover its capabilities beyond the crossing artificial structures, you can see why it was omitted in the multiplayer mode. Countless places not only work to minimize monotony, but also serve to showcase the talents of the artistic team of Sledgehammer in the war-torn urbanity, dark forests, sunny deserts. Visual Advanced Warfare are far from the exquisite detail of Metro Redux shooters; it would probably kill the smoothness of 60 frames per second of the game, which would be sacrilege of the series.

Online features Online multiplayer 2 - 18 Online co-op 1 - 4 Content downloads Leaderboards Voice chat. Previous Next Images Overview 2. Get it here. Play it there. Learn More. All Downloads. Previous Next. Description Share this. Copy and paste this link into an e-mail or instant message:. There are no refunds for this item. Much like its forerunner, Modern Warfare, this is an elating and meticulously planned trip through the smoke, blazes and dust of equipped battle.

It is straight and scripted, as all shooters must be to some degree, yet the arrangement has constantly succeeded by concealing the strings better than most. That achievement falters here, yet there's still bounty to appreciate for the individuals who appreciate sudden stunning exhibition more than astonishment. The double story lines take after Private Miller, an American officer in the Pacific and the subject of the opening salvage, and Red Army trooper Private Petrenko, pulled from the rubble of Stalingrad by the grizzled Sergeant Reznov, splendidly voiced by Gary Oldman.

It is the Russian story that is most fascinating, following the Soviets as they push the Germans out of the homeland the distance back to Berlin for the climactic attack on the Reichstag. The American story, then again, feels a touch piecemeal and offers a not as much as fulfilling conclusion.

There are thirteen levels taking all things together, albeit thirteen set pieces may be a more exact portrayal. On the off chance that the early Call of Duty recreations were aping Spielberg, this is feature gaming in the Michael Bay style. Every level appears to be intended to drop you into a right away exciting battle situation, conveyed with most extreme speaker-rattling force and all the molecule impacts the amusement motor can summon.

When it meets expectations, it is as savagely exciting as ever. One level, apparently random to either story, discovers you hurrying all over a US seaplane, keeping an eye on the different turrets to battle off Japanese gunboats and warriors.

At a certain point, you arrive on the water and must draw the survivors of a Navy guard to well-being while blasts shake the fuselage. It is fortunate there is a helpful a minute ago save going to happen, or this would be a short diversion.

However, when it does not work, the diversion can feel incoherent and separated. Levels are joined by swooshing enlivened segues, which are probably roused by the opening credits to the George Clooney thriller, Syriana, however it does not do what is needed to clarify who your characters are, or why they are jumping starting with one area then onto the next.

That the levels unbendingly crowd you in the right course, just setting off the following succession once you've passed some imperceptible trigger, just uplifts the imitation of the situations. Obligation at hand has never spoken the truth opportunity, however. It is an amusement park ride, and in the event that you keep your eyes in the heading the diversion is grouping you then you will get the full impact.



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