Subjects include pilgrim dress, jeweled and painted reliquaries, labyrinths, elaborate processions, printed texts of the saint's life, shrines, sculpture and other architectural decoration, and pilgrim souvenirs. Profusely illustrated with photographs, this work will interest scholars and students of art history, history, religious studies, and popular culture.
Connolly, M. Cecilia Gaposchkin, Laura D. Gelfand, Anja Grebe, Anne F. Harris, Kelly M. Holbert, Vida J. Lee, Albert Lemeunier, Mitchell B. Merback, Scott B. In communities throughout precontact Mesoamerica, calendar priests and diviners relied on pictographic almanacs to predict the fate of newborns, to guide people in choosing marriage partners and auspicious wedding dates, to know when to plant and harvest crops, and to be successful in many of life's activities. As the Spanish colonized Mesoamerica in the sixteenth century, they made a determined effort to destroy these books, in which the Aztec and neighboring peoples recorded their understanding of the invisible world of the sacred calendar and the cosmic forces and supernaturals that adhered to time.
Today, only a few of these divinatory codices survive. Visually complex, esoteric, and strikingly beautiful, painted books such as the famous Codex Borgia and Codex Borbonicus still serve as portals into the ancient Mexican calendrical systems and the cycles of time and meaning they encode. In this comprehensive study, Elizabeth Hill Boone analyzes the entire extant corpus of Mexican divinatory codices and offers a masterful explanation of the genre as a whole.
She introduces the sacred, divinatory calendar and the calendar priests and diviners who owned and used the books. Boone then explains the graphic vocabulary of the calendar and its prophetic forces and describes the organizing principles that structure the codices. She shows how they form almanacs that either offer general purpose guidance or focus topically on specific aspects of life, such as birth, marriage, agriculture and rain, travel, and the forces of the planet Venus.
Boone also tackles two major areas of controversy—the great narrative passage in the Codex Borgia, which she freshly interprets as a cosmic narrative of creation, and the disputed origins of the codices, which, she argues, grew out of a single religious and divinatory system.
In a world far from our own, where enemies come in many forms, the ultimate battle for survival continues The stakes are higher than ever in The Challenger, the second book in the epic new trilogy from the bestselling author of the Summoner series. Cade may have won the first round but the fight isn't over yet.
For his next battle he must duel a seven-foot-tall, clawed monster - the reigning champion of an alien race. But there he is captured by gladiators, and before he knows it he finds himself participating in a deadly new game where the prize is his freedom. Gnostic religion is the expression of a religious worldview which is dominated by the concept of Gnosis, an esoteric knowledge of God and the human being which grants salvation to those who possess it.
Roelof van den Broek presents here a fresh approach to the gnostic current of Late Antiquity within its historical and religious context, based on sources in Greek, Latin and Coptic, including discussions of the individual works of preserved gnostic literature. Van den Broek explores the various gnostic interpretations of the Christian faith that were current in the second and third centuries, whilst showing that despite its influence on early Christianity, gnostic religion was not a typically Christian phenomenon.
This book will be of interest to theologians, historians of religion, students and scholars of the history of Late Antiquity and early Christianity, as well as specialists in ancient gnostic and hermetic traditions. The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's reception of imaginary worlds.
Including essays written by world-builders A. Dewdney and Alex McDowell and offering critical analyses of popular worlds such as those of Oz, The Lord of the Rings, Star Trek, Star Wars, Battlestar Galactica, and Minecraft, Revisiting Imaginary Worlds provides readers with a broad and interdisciplinary overview of the issues and concepts involved in imaginary worlds across media platforms. A concise analysis of the pre-Columbian Borgia Group of manuscripts, it is the only synthetic interpretation of divinatory and ritual codices from Mexico.
Originally published in German and unavailable to any but the most determined scholars, Tlacuilolli has nevertheless formed the foundation for subsequent scholarly works on the codices. George A. Everett and Edward B. To the core text they have added an extensive bibliography and constructed a framework of annotation that relates the principles in Tlacuilolli to current research.
This edition includes a selection of eleven stunning full-color images chosen from the original catalog. Two character classes fighter and mage , backgrounds, four magic types, low hit points, and interesting strategic play options make this an unique proposition among tabletop role-playing games. Just get a deck of cards, papers and pencils to keep track of game events, and you're ready to go! It frees players from the uncontrolled, random results of throwing dice, as they need to make conscious choices on which cards to use, when to use them, which cards to save for later, and how many cards to use in a certain play.
This adds a deep layer of player agency and strategic thinking. Adapt existing OSR adventures relatively easy with the included guidelines and creature codex, plus it also contains guidelines on how to create new adventures.
What are you looking for Book " Creature Codex "? DM: "A mysterious figure in a cloak approaches you in the tavern This must be a wizard with a map to a dungeon! Nearly new foes for your 5e game--everything from acid ants and grave behemoths to void giants and zombie lords. Use them in your favorite published setting, or populate the dungeons in a world of your own creation.
Pick up Creature Codex and surprise your players with monsters they won't be expecting! Creature Codex Lairs for 5th Edition brings you 9 great monster lairs for the world's first roleplaying game! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, terrain map, area hazards, tactics, and treasures. Creature Codex Lairs uses standard monsters as well as surprising new creatures from the Creature Codex and the Tome of Beasts.
Both monster books are required for maximum playability. Also Available: To expand your battlefield further, pick up high-resolution battle maps with two PDF files for each lair, available now at KoboldPress.
Each digital battle map comes with and without a grid, so you can use it with a projector or a virtual tabletop VTT such as Roll20 or Fantasy Grounds! This volume presents a trove of entries for 20 classic monster races, giving you new ways to use your favorite monsters in a variety of enounters and challenge levels.
Each adventure features new monsters from the Tome of Beasts 2! Some adventures also feature monsters from the first Tome of Beasts and the Creature Codex, and all three books are required for maximum playability.
0コメント